Integrated from above:
> I’m not talking about personal preference.
You very much do. It's like 3D-workstations and other pro-applications were not a competitive thing for PCs in the Eighties.
> If you were in East Germany at the time, then you wouldn’t have had an accurate view of what was happening in the industry.
You need to connect the dots for a change, friend. I only brought it up to illustrate that you Westerners had a significant headstart; the tech I and most of my peers were fumbling around with beginning in the Nineties was already, parse this slowly please, available to YOU in the Eighties! Geddit?
See, in Central Europe, the Amiga 500 came out only in May '87. In October, the US and UK followed suit. The first reliable Amiga for the pro market, the A2000, made its debut in March 1987. What does that mean? First comparison timepoints: Christmas sales 1987 as well as 1988 (these two numbers are part of what we call "the Eighties"). With the A1000 and the STs, as well as all the 8-bitters, one needs to dial back to Christmas '85 (520) and '86 (1040), not accounting for more affluent early adopters buying systems closer to the release date.
So! What is really possible at these timepoints in the PC world (e. g. 386DX, VGA, Adlib, MT-32, ...), what in the Atari- and Amiga-eco systems? What would be economically sound for what type of customer, in what markets? What software was available?
Nah, I think my point stands. As great as the Atari and Amiga home computers and pro models were, these eco-systems, as such, definitely did not have the massive advantage in "all-inclusive" capabilities that is so often ascribed to them.