Fixed point types would be nice but can be implemented on your own and integers representing sufficiently small denominations (cents or fractions thereof) work in a pinch to deal with monetary amounts. And for the interface between libraries you will need to deal with things like currencies anyway and that goes well past the scope of a standard library.
Networking is also not something that is all that stable on the OS level beyond the basic socks API and you can just use that from C++ if you want to. There is no benefit from cloning the API into the C++ standard.
Same for filesystems - operating systems are different enough here that applications are better off handling the differences directly as can be seen in the unsatisfying attempt to abstract them in std::filesystem.
Pushing every functionality you can think of into the standard library is a mistake IMO. It should be reserved for truly ossified OS interfaces, basic vocabulary types and generic algorithms. Everything else is bloat that will be obsolete anyway sooner rather than later.