Port Royale (and many other games) kind of take the core aspects of Pirates (open world, combat, trade, pinnace to ship of the line, retirement, piracy/privateering, and so on) and then try to expand on it allowing one to operate multiple fleets, developing cities, and many other such things - with no particularly annoying aspect. And they're enjoyable, but somehow don't come anywhere near Pirates, and I can't think of any particular reason why not.
Actually come to think of it, most of every great game I can think of also had some really really terrible aspects. For a more popular example, the combat in Skyrim is some of the worst in any RPG. But perhaps these failings make the rest of the game shine that much more.
The combat in Skyrim is much better than Oblivion though, and light years ahead of Morrowind
Honestly? I kind of prefer it to something like Witcher 3, too. It's much more fast paced and dynamic because you are locked into first person and you have to be aware of your surroundings and such. Whereas Witcher 3, once you learn how to beat a particular enemy you can pretty much just do the same every time without fail, for the next 80-100 hours
What's the Civ VII dev team doing these days?
I get that there's probably not a market for that game yearly but I'd play an iteration on Black Flag every few years
I dont recall seeing anyone happy about this, outside white knights on reddit.
It seems like there are a lot of niche game concepts and genres that are falling to the wayside as the major devs and publishers are more interested in dumbing things down for a larger, more casual (or in some cases more competitive audience). Hell Civ7 is sitting at mostly negative recent reviews after pulling that shit.
Assassin's Creed Black Flag is definitely not an arcade shooter though
Writing the last 80% of Civ VII I should think. I've never played such an unfinished version of Civ at launch.
The antipiracy measure in Civilization was possibly the weakest ever devised.
After playing the game for a while (so the player gets a demo), it will bring up a screen that displays the image of a technology and asks you to choose the prerequisites to that technology. You answer by selecting one of four multiple-choice options listing technology names.
So right off the bat you have a 25% chance of passing the check.
The intent is that you consult the manual, which lists the prerequisites for every technology and also displays the images. But you don't have to do that. You can consult the in-game Civilopedia, which does the same thing. (You can't do that while you're being asked to pass the check, but nothing stops you from doing it in advance.) Or, of course, you're likely to have the answer memorized, because this is a fundamental part of the way the game works.
[1] https://oldgames.sk/codewheel/secret-of-monkey-island-dial-a...
For LOOM, which was just a chart of arbitrary symbols, we had a xeroxed copy of the chart.