Dreamforge (YC S12): Make your own superhero
toys.dreamforge.me
toys.dreamforge.me
So for those of you who know of Figureprints [1] its like that except only one guy. Clearly the market here is for over sexualized super-heroines but stepping back from that moral abyss for a moment, I like the integration of webgl as the 'design stage.'
One of things I keep thinking we could do with 3D printers (of the ABS variety) is to create a service whereby an owner can 'register' their printer with the service and take on 'jobs' on occasion where a web API effectively selects from the list and throws and STL file at it. Creating a spot market for printing services. This is how I imagine it might work:
Person who owns a printer registers it with the service.
To complete registration service sends a test STL file and a shipping label PDF.
The user gets activated once the printed test case is received and verified.
Now when a print request goes out the service flings it your way, with a shipping label. As soon as the shipping label shows up 'in-transit' by the shipping service your account is credited with your print commission. Ideally enough to cover the cost of materials and scaled for complexity/time to print.
In practice person says "Oh I need 500 of these (insert STL file)" which gets distributed to 500 printers and then the mailman shows up with 500 boxes of widgets.
Entirely unclear if that is 'practical' but it is certainly disruptive...
We're small right now (2 people) with ambitions that do surpass our size.
In retrospect, I should've ordered it...
There's probably no chance I live near you (Houston here), but if I did I'd REALLY love to grab a beer and chit chat about some of the battles we're both fighting with WebGL, and the different choices we made as a result.
And for anyone who plays with it, please forgive some functionality on Action Figure Labs at the moment. It's not meant to take web orders for another few days, as we built up the tech to show off at some local comicbook cons and take orders there.
Don't know if they are leveraging three.js (the way action figure labs and dreamforge are), but it seemed like they have their own custom rendering. Props indeed.
An image of what we luddites are missing out on would improve the no-webGL error message, and make me more likely to take the time to turn webGL on. (Yes, I hunted down the gallery, but no, that's not the same.)