Any game that has a multi player or team aspect will eventually die. Even if the servers stay online forever, it will not be the same experience as if you were there in the moment playing when it was lively.
Any game that has a multi player or team aspect will eventually die. Even if the servers stay online forever, it will not be the same experience as if you were there in the moment playing when it was lively.
On the other hand I'm only really speaking of big budget games. I think gaming overall, if we include 'indie games' (which has an increasingly inappropriate connotation, given many "indie" games now have no less scope or depth than big budget games) is in an obvious golden age.
Sure, CS was arguably the most popular and long-lasting of the FPS of that era -- but let's not pretend that that was because of technical superiority, it won out because of gameplay.
I don’t even think you can easily find people to play on pre-1.6 versions of CS these days, even though when I played CS on LAN I had friends who believed CS 1.5 to be the better version and insisted that we play that instead.
Not to hate on those who love old games but yeah, it's a much smaller community.
It's not all bad, smaller communities mean people know each other better. And there is no eSports money hanging over anyone, it's just a community meeting up to have fun once a week.
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The only reason Starseige Tribes is alive today is because of a large amount of hacking effort to port the game up from Windows 2000 to modern Windows. As well as hack the server software to run you own servers.
Other live games truly die. No one will ever play Concord ever again. Tribes loses support, but hackers can fix bugs and forcibly patch to modern systems
If there is a will, there is a way.
This is true in modern times as well. Skyrim, for instance, remains a best-in-genre game that (like Counter-Strike) even its own creators are failing to surpass. And if it's not surpassed in the future then people will probably still be playing it in 20 years. By contrast if it turns out that the next Elder Scrolls game manages to take the same formula and just make it better, then Skyrim will probably gradually die off.
On top of which, the author of the IP has increasingly aggravated a significant segment of their fan base.
It’s entirely unfair to expect it to continue to pull numbers similar to a dedicated multiplayer game.
Very few single-player story games have much replayability, though they do exist (usually rogue likes or heavily moddable).
No matter how many people I gather we can never experience any part of Concord.
Nox, published by Westwood for example.
[0]: https://apps.apple.com/us/app/hexcells-infinite/id1096540165