People are pointing out that it's survivorship bias, which is true. But you also have to admit that the game development meta has changed. Microtransactions, gambling, FOMO... it seems like games have gotten more psychological. Like, gamers are being targeted psychologically, using the same sophisticated influence techniques used by casinos or bars or whatever. People haven't caught on that modern researchers have basically "solved" some aspects of human psychology. Especially the aspects that cause us to spend money and to pay attention to things. People also haven't put 2 and 2 together that we're now using these techniques on children.