The article also features examples of point-free style, another unfortunate trend for readability.
As long as you use operators sparingly, don’t abuse partial application and prefer explicit lambdas to composition, Haskell is fairly readable. The issue is that approximately no Haskeller writes Haskell this way.
(For example, (\x -> x ++ y) and (\y -> x ++ y) look pretty similar to me at first glance, but (++y) and (x++) are immediately distinguishable.)
Of course, this is reliant on knowing the operators but that seems like a mostly orthogonal issue to me: You still need to know the operator in the lambda expression. That said, the niceness of sections gives people yet another reason to introduce operators for their stuff when arguably they already are too prevalent.
It is also an operator, meaning it can be used with infix notation, as in (x : xs). Haskell has something called operator sections, where if one supplies only one of the arguments to an operator it will return a function expecting the other argument. In other words
(x:) == \xs -> (x:xs)
and (:xs) == \x -> (x:xs)
This can be used as in this article, to create a function that prepends x to any list. Another common example is (1+) which increments any number it is given, or (:[]) which turns any value into a one-element list.It can also be used much more cleverly -- especially considering that any two-argument function can be turned into an operator with backticks -- but then (in my opinion) readability starts to suffer.
bool m3 = !(i % 3);
bool m5 = !(i % 5);
if (m3) printf("Fizz");
if (m5) printf("Buzz");
if (m3 || m5) printf("\n");
You can turn in your visitor badge at the front desk, and they'll call you an Uber.I'll call my own Uber, thanks
With C, any claim one makes about repeatability is always wrong at some point depending on the version compliance.
I like C, but Haskell is a happy optimistic syntax... Julia is probably the language I'd wager becoming more relevant as Moore's laws corpse begins to stink. =3
n `mod` 3 == 0 && n `mod` 5 == 0
And you have if (m3 || m5)
I really don't see what point you're trying to make here...they saying its unnecessary because if you go in order you first print "fizz", then print "buzz" which will always print "fizz buzz" for the equivalent of " mod 15" you don't need a special string that like.
the "if (m3 || m5)" is just printing a newline because under that condition you printed something earlier.
I've always liked this solutiin, which avoids that: https://archive.is/KJ39B
fizzbuzz i =
fromMaybe (show i) . mconcat $
[ "fizz" <$ guard (i `rem` 3 == 0)
, "buzz" <$ guard (i `rem` 5 == 0)
]
main =
for_ [1..100] $
putStrLn . fizzbuzz
This allows you to add special prints by adding just the one line of code, changing nothing else.Phrasing the question in a way that doesn't leave room for that insight is also a pretty big goof.
As for AI, yes, FizzBuzz is trivial for any model because it's so well-represented in the training data. The common benchmarks involve things like "Render a physically-correct bouncing ball inside a rotating hexagon," or something else that is too complex to simply regurgitate.
Is there a way to think of proofs as being lazy? Yes, but it's not what you think. It's an idea in proof theory called polarization. Some parts of a proof can be called positive or negative. Positive parts roughly correspond to strict, and negative roughly correspond to lazy.
To explain a bit more: Suppose you want to prove all chess games terminate. You start by proving "There is no move in chess that increases the number of pieces on the board." This is a lemma with type `forall m: ChessMove, forall b: BoardState, numPieces b >= numPieces (applyMove m b)`. Suppose you now want to prove that, throughout a game of chess, the amount of material is decreasing. You would do this by inducting over the first lemma, which is essentially the same as using it in a recursive function that takes in a board state and a series of moves, and outputs a proof that the final state does not have more material than the initial state. This is compact, but intrinsically computational. But now you can imagine unrolling that recursive function and getting a different proof that the amount of material is always decreasing: simply write out every possible chess game and check. This is called "cut elimination."
So you can see there's a sense in which every component of a proof is "executable," and you can see whether it executes in a strict or lazy manner. Implications ("If A, then B") are lazy. Conjuctions ("A and B") can be either strict or lazy, depending on how they're used. I'm at the edge of my depth here and can't explain more -- in honesty, I never truly grokked proof polarization.
Conversely, in programming languages, it's not strictly accurate to say that the C program is strict and the Haskell program is lazy. In C, function definitions and macro expansions are lazy. You can have the BAR() macro create a #error, and yet FOO(BAR()) need not create a compile error. In Haskell, bang patterns, primitives like Int#, and the `seq` operator are all strict.
So it's not the case that proofs are lazy and C is strict and Haskell is lazy so it's more like a proof. It's not even accurate to say that C is strict and Haskell is lazy. Within a proof, and within a C and a Haskell program, you can find lazy parts and strict parts.
Learn paradigms not languages...