This is rad. The game is especially cool. Congrats, OP!
This is the same math as this old program called Jenn3d[0] which I played around with almost twenty years ago. (Amazingly the site is still online!) The crazies who built it also built it to play Go in 3d projective space. I was never able to play Go with it, but I've been in to projective geometries since.
OP - if you want to try something else cool with 4d to 3d projective geometries, here's an idea I ran across working with 3d to 2d.
I make a tool for generating continuous groupings of repetitive objects in architectural computation. [1] When faced with trying to view the inside of lattices containing sets of solids which tile space continuously, I tried a few different methods (one unsuccessful but cool looking one here [2])
So when I created the sphere upon which to project the objects in the lattice, rather than just project the edges I made concentric spherical section planes and projected the intersection of those with the objects. [3] By using objects parallel to the projection plane to cut sections I was able to generate spacings between the final generated section lines that mapped how oblique the surface being cut was from the ray projecting from the centerpoint of the sphere to its surface.
Sorry OP, that's a long description. TL;DR - instead of projecting 3d mesh edges to a 4d sphere then back down to 3d space, what if you tried describing the meshes as the intersection of their 3d geometry with 4d hyperspheres parallel to the projection hypersphere? It would look more abstract, but I bet it would look cool as heck, especially navigating in 3d projective space!
[0] https://jenn3d.org/
[1] https://www.food4rhino.com/en/app/horta
[2] https://vimeo.com/698774461
[3] https://vimeo.com/698774461
p.s. Also, if any actual geometers are reading this - I'd love to co-author a math paper that more rigorously considers what I explored / demonstrated with the drawings above. I have a whole set of them methodically stepping through the process, and could generate more at will. I also have a paper about it I can send on request (or if you can hunt down the Design Communication Association Conference Proceedings 2022).