You run the game once and at the end you are given 'character' headsup on the participants. Next time around playing the same game, you know who is who.
p.s. In effect the distinction can be generalized as 'depth of priors' for the 'bayesian game'.
You run the game once and at the end you are given 'character' headsup on the participants. Next time around playing the same game, you know who is who.
p.s. In effect the distinction can be generalized as 'depth of priors' for the 'bayesian game'.
Repeated games are part of "game theory"
For example, the character with the flower hat is a 'detective'. We can assume the initial encounter is a coin-toss choice for her and the rest of her choices determined by 'character'. Of course even her first choice is 'in character' (she is 'testing') but if you know her, even if she starts off with a 'cheat' on her first choice, you start off with a 'cooperate'. After that, there is little mystery as to her choices. Or consider the 'grudger'. If for whatever reason you end up choosing 'cheat' once, you know they will never 'forgive' you. etc.
[1]: https://en.wikipedia.org/wiki/Metagame#Competitive_gaming
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