Space Wars - A 3D multiplayer space shooter game using CubicVR and Socket.IO
cubegrid.com
cubegrid.com
When MMOAsteroids came out, I spent a few days making the rules (but not the graphics) more like Spacewar. Check it out here: http://www.mmospacewar.com
would be worth having some kind of client side warning on timeout or whatever. i ended up floating round in the blackness of empty space wondering what the point was, until i tried reloading.
also, everyone seemed to be starting almost on top of each other when i first connected.
i wondered about something like this a while back and spent some time trying to find a way to do p2p multiclient. i can no longer remember the details, but it looked like an api might emerge driven by people wanting to do p2p telecomms.
Ah, is it strictly for audio(/video) streaming? That... kinda sucks.