Yes but why do it in C++? There is no compiler enforced safe mode and you're by definition implementing an engine to run hostile code in it.
It's still early days, but Clang can check some lifetimes, using the [[clang::lifetimebound]] attribute [1]. You can also restrict unsafe pointer usage [2] outside designated blocks of code—somewhat like Rust’s unsafe keyword.
[1] https://clang.llvm.org/docs/AttributeReference.html#id8 [2] https://clang.llvm.org/docs/SafeBuffers.html#buffer-operatio...