C# is also THE language for game developers.
No other language even comes close, besides like C++
I've been writing C# for over a decade, and 99% of it has deployed in Docker containers to Linux VM's (via k8s etc).
This post seems nonsensical.
Edit: nvm, see jibal’s comment below
Game engines: Unreal - C++, Unity - C#, Godot - GDScript (Python) + second-class C# support
Frameworks: Raylib - C, Bevy - Rust, Love2D - Lua, Monogame - C#, Phaser - JS, PyGame - Python
We don't know for sure what AAA companies rolling their own engines use, but the industry standard would be written in C++, exposing C++ for programmers and Lua for non-programmers/modders.
C# is basically the midpoint between Lua and C++ which is why it’s so popular with game devs imo