HDR in games would frequently mean clipping highlights and adding bloom. Prior the "HDR" exposure looked rather flat.
HDR in games would frequently mean clipping highlights and adding bloom. Prior the "HDR" exposure looked rather flat.
It definitely adds detail now, and for the last 8-9 years.
Though consumer TVs obviously still fall short of being as bright at peak as the real world. (We'll probably never want our TV to burn out our vision like the sun, though, but probably hitting highs at least in the 1-2000nit range vs the 500-700 that a lot peak at right now would be nice for most uses.
Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
That's not HDR either, that's tone mapping to SDR. The entire point of HDR is that you don't need to compress it because your display can actually make use of the extra bits of information. Most modern phones take true HDR pictures that look great on an HDR display.