Reports: OnLive fires all staff, service’s future unclear
arstechnica.com
arstechnica.com
I hate that companies are allowed to do that. Sunrocket did that to me and basically stole around $150 worth of unused service. The new company apparently had no legal obligation to me.
It should be illegal to sell assets without also selling the debts/obligations together with them.
It's too bad they couldn't make it work since I the concept was pretty cool.
This doesn't sound good.
This doesn't mean that they're becoming an evil patent troll.
Serious gamers, the early adopter market for OnLive, already had purchased an XBox 360 and/or PS3. Since OnLive, as far as I can tell, didn't have any compelling, exclusive titles, and provided a gaming experience that was inferior to alternatives, there was no reason for a serious gamer with a console to try (or switch to) this new platform.
OnLive needed to launch around the same time as the other consoles and deliver a superior experience, or an equivalent experience but at a lower price point (upfront and over time).
The thing that OnLive offered was a way to play high quality AAA game titles on basically any device that has a internet connection and can play video. Where they failed I think was the pricing model, prices were too close to retail products, and it was an ala carte service. If the moved to a subscription based model similar to gamefly I think they could have had more success.
but then most social/casual games are not cpu/gpu hungry....
I really want technology like OnLive to succeed... There is Gaikai too
But not only that, it protects you from doing stupid things like cheating in an multi-player game, and it's available everywhere if there is a good connection.
Oh, and it's updated with the latest HW.
It's also more energy efficient, you no longer need massive HW in your room to power your game. And the folks that run the similar HW in their server room, would surely know better than the general game customer how to make it more green efficient, and reuse the resource better.
So it could've been a great win. I could've (if Wi-fi allowed) played on my iPad games, that are still not possible to play there, without any download, install, updates, etc.
If you bought a copy of the game and then you could play on their service with a proof of purchase (and a monthly fee, for example), I wouldn't worry. But their service was just more lock in.
The real target market seemed to be people who aspired to be PC gamers, but enjoyed the idea of a console and didn't have the ability/money to buy a decent PC (but had a great internet connection). Realistically, this market just never felt fully there yet.
It also was a company with a huge number of ambitious goals. This isn't a terrible thing, but it definitely pushed them to having a very high (reported around 5M/month) burn rate. Many of these goals, as of today, were unfulfilled. Focus overall seemed all over the place for the company.
I don't have the answers, but severance pay sounds like a great way to protect against these kinds of assholes.
I hope these employees take everything they know about Onlive to a new competitor. Or Anonymous.
Is it really that hard to write "=> also make sure I don't get OnLive'd" when you route the draft to your lawyer?
If you're a competent programmer, unionization is probably a net loss for you.
Their #1 most useful service is probably their email address that provides legal advice about whether I should sign a particular contract or not, and what my options are. Strikes are extremely rare, but consultations to ensure it never gets to that point are common. For example, if I were asked to sign a never-before-seen contract provision, and I forwarded it to them, they might use their backchannel contacts with the company to ask what this is all about, and, if the answer isn't to their liking, warn other members to watch out for this new provision. That helps make sure that changes like that don't slip by unnoticed. It may, admittedly, help that there is a cultural value against labor strife, so companies lose a lot of face if they get to the point of open conflict with their union. That allows unions to mostly do their job without having to exercise "hard power" like actual strikes.
The main things they do, imo, is to make sure that workers are informed about what contracts they're signing, and that companies get appropriate pushback about the more onerous provisions. Americans also do that to some extent, but since they lack effective unions, they have to do it via legislation, like how California has banned noncompetes.
Salaries/Pay aren't included in group negotiation, just benefits including time off for health issues/pregnancy also they deal with layoffs/downsizing/rifting. Union also provides health insurance group benefits for employees if their employer doesn't provide benefits.