Games tend not to correctly do motion blur.
When you don't do motion blur, certain scenes (eg. Something moving fast across the screen) look different even up to 1000 FPS.
However the real fix is to properly do the math of motion blur.
When you don't do motion blur, certain scenes (eg. Something moving fast across the screen) look different even up to 1000 FPS.
However the real fix is to properly do the math of motion blur.
Likewise I turn all other image quality reducing options off: depth of field, vignetting, chromatic aberration, bloom, etc.
Motion blur is effectively anti aliasing but instead of in the spacial domain, it is the time domain.