I'm a game-play programmer and not really into memory management or complex math. I like things to be quick and easy to implement. My games are small. I have no need for custom allocators or SOA. All I want is a few thousand sprites at ~120fps. I normally just work in the browser with JS. I use Odin like it's a scripting language.
I really like the dumb stuff like... no semicolons at the end of lines, no parentheses around conditionals, the case statement doesn't need breaks, no need to write var or let, the basic iterators are nice. Having a built in vector 2 is really nice. Compiling my tiny programs is about as fast as refreshing a browser page.
I also really like C style procedural programing rather than object oriented code, but when you work in a language that most people use as OO, or the standard library is OO, your program will end up with mixed paradigms.
It's only been a few weeks, but I like Odin. It's like a statically typed and compiled scripting language.