I'll have to re-optimize the rotations for the smaller state size, but I will do it and report here.
Here are corresponding results for LCGs, interestingly there's a clear affine relationship between state size and log(bytes to practrand failure).
https://www.pcg-random.org/posts/does-it-beat-the-minimal-st...
I did have to alter the output to be "(GR * mix) + fast_loop" and change the rotation constants to be 12 and 5.
The main thing this knowledge is worth when designing RNGs is that it tells you how reasonable it is to 'lose' N bits. Eg. if you're 2 bits worse than PCG, you're about twice as much worse than ideal.