Or awful lot of text information (state of art compressors can do up to 1:10 ratio for plain text, decoder itself is rather small, 750MB compressed could potentially contain like 7GB of text data).
Also, look at demoscene. 4k (4 kB is the size of executable) can do crazy things, and 64kB can fit a lot of nice 3D objects, music, text, complex effects etc. weight less than any screenshot of any moment of running demo. In 95kB you can have full game (google kkringer)
P.S. better example: full snake game in 56 BYTES https://github.com/donno2048/snake
For comparation the link above is 34 bytes, whole sentence is 83 bytes. It's possible to do a lot if we're talking about code