I was blown away by the little functions at first and I too made a clone to experiment with calculang [1].
I added an evaluation feature (F9) so you can select sub-expressions and see what they do, which was helpful to figure out some patterns (video in [2])
I love the instant visual feedback!
Works well on phone. The phone keyboard is a bit clumsy but it works (that’s a phone issue)
Umm...
Oscilloscopes use middle-left.
Unreal engine and SketchUp use Screen middle with xy increasing to the right.
in AutoCAD, the user coordinate system is 1/3 of the screen to the left for the origin, with X increasing to the right, and Y increasing upwards.
Almost all raster displays, and memory based programs assume top left, because that is how it was done first - counter intuitive.
A raster image onscreen is displayed in the order that the data appears when written down. It stands to reason that a data depiction should be in the same orientation as the display orientation. Displays were created by people who read from left to right, top to bottom. If the displays did not follow that order. images would be flipped or rotated when displayed in a data form.
The first pixel written to the display is in the top left because we read from the top left. If writers of another language had have popularised the text, perhaps things might have been different.
Why are device-independent bitmaps upside down? Raymond Chen https://devblogs.microsoft.com/oldnewthing/20210525-00/?p=10...
I think you had to wait for WinG or maybe even DirectX to get normal 1:1 mapping.
OpenGL is so old it had same stupid ideas about coordinates.
In OpenGL is (center, center)