> If their iOS store is only profitable through anti consumer (I can't install my own software on my own device) and anti competitive measures (you must give apple a 30% cut off all sales and they have veto power over your app at any point) then perhaps it shouldn't exist in it's current form.
Doesn't this argument regarding Apple's game ecosystem and platform fees apply to Nintendo's as well? And every other business model that relies on platform fees?
Is there any coherent argument that it is OK for eShop/Xbox/PSN to charge 30% platform fees but that it isn't OK for Apple's game store to do the same?
Microsoft tried to argue that the difference is that Xbox is sold below component/manufacturing cost (for some period of time) and needs platform fees to compensate, but 1) Switch was always profitable by that metric and 2) that metric ignores R&D cost amortization.