Show HN: Open Sourcing my HTML5 Multiplayer Game Engine
github.com
github.com
lol.
I created a whiteboard built with websockets over a year ago on Hacker News, over 100 people could connect and draw anything they wanted. The screen would clear after 5 minutes. So many penises. I told my girlfriend they were rocket ships, I don't think she bought it.
And fixed: https://github.com/tlhunter/Cobalt-Calibur-3/pull/26
Which led me to do, among other fun things like give myself immunity to mobs and corruption, pinpoint and fix chat text:
other than that, cool!
It may not be a legitimate "rendering engine" but I'd say it sure as hell is a "type of game engine". What exactly makes it not a game engine? Is it because its lacking tools and/or level editors or something? From what I see, it is a proof of concept RPG built on top of an HTML5 RPG game engine.
Having said that though, this seems to have been released rather prematurely. Its extremely rough around the edges and clearly hasn't been tested in every platform and browser.
In the HTML5 world, impact, construct2, craftyjs, and limejs are all game engines. You use them to make games, rather than writing your own routines to deal with canvas rendering, audio, and input.
I never really knew "engines" implied API's and abstraction, but I guess that does make sense.
Just the fact that its running in a browser on Webkit kind of implies its an engine of sorts in my mind.
Thats just how my train of thought works when thinking about things in the context of javascript/the web world.
EDIT: seems to throw an error when trying to connect on Chrome Mac OSX Lion.
"Error during WebSocket handshake: 'Connection' header value is not 'Upgrade'"
Works on Safari though.