So, between .5 and 1 you miss out on every second representable number, between 0.25 and .5 you miss out on 3/4 of them, and so on.
I guess for many cases that's good enough, but the article seems like a nice improvement.
ETA: Lemire has some thoughts on this [1] and links to what might be a prior solution [2]. Vigna (of xoroshiro fame) writes about it at the bottom of [3] and also links to [2]. So, presumably the implementation described in the article is faster? ("There have been some past attempts to fix these flaws, but none that avoid a huge performance penalty while doing so."
EDIT2: BTW, one of the things I love about HN (well, the world, really) is that there are people that care deeply that we can uniformly sample floats between 0 and 1 correctly, and all of them, and do it faster.
[0] see https://github.com/JuliaLang/julia/blob/master/stdlib/Random...
rand(r::AbstractRNG, ::SamplerTrivial{CloseOpen01_64})
= rand(r, CloseOpen12()) - 1.0
[1] https://lemire.me/blog/2017/02/28/how-many-floating-point-nu...[2] https://mumble.net/~campbell/2014/04/28/uniform-random-float