If Apple wins appeal, they’ll happily and quickly reinstate the fees. It’ll be the app developers who then get stuck paying the fees because, as you mentioned, their users will be used to it and there’s no going back.
The extent to which "it's our platform so you don't have any rights" has been applied is ridiculous.
Might as well ask if unicorns are real. Apple only wins the appeal if they bribe the judges. The only reason they've gotten away with it for so long is the U.S. DOJ was unwilling to enforce antitrust laws after the Microsoft debacle.
4 years ago some people were still swallowing the security or privacy argument, and users didn't understand what they were missing. This time any of these facades will be broken to death.
If it’s about security and privacy only, demand the ability to check out in an app using Apple’s own payment platform. Watch Apple squirm.
As for the subscription convenience, I know how to make this even better. Let’s give Visa and Stripe a monopoly on all transactions, and then have them build a unified subscription portal. Awesomeness!
https://bsky.app/profile/gergely.pragmaticengineer.com/post/...
I am not shedding any tears over developers not being able to nag me about why I’m cancelling, for example.
Same goes for all the shenanigans mentioned about variable pricing for different users.
I think a lot of devs are out of touch with what customers want: transparent pricing, easy cancellation, not worrying about the store running off with my credit card. How the costs are split up between Apple and the devs is jury not something anyone cares about.
I don't recall that defense saving Microsoft back in the day.
(Admittedly, I'm now waiting for the stories of users being surprised when they paid their FartTorchPRO app subscription via paypal.ru and finding their credit card details all over the darkweb.)
For instance up until now you probably refused to register to Netflix or any other system that manages payments and subscription outside of Apple, and you can keep doing so.
Same way you probably didn't register PayPal integration that would have shifted part of the cancellation/refunds to PayPal. You of course didn't integrate PayPay either.
Basically you can keep being Apple only, as you always did. From the discovery documents, Apple didn't seem to give a damn about these and only discussed revenue regarding their policies, but you're free to see what you want in Apple's behavior.
Transferring you to a "customer loyalty specialist" when cancelling is also illegal if you refuse.
Don't worship Apple because they're a bit more "consumer friendly" (while cashing in 30% for the privilege!!) when you could have everything be customer friendly for free just by electing honest politicians.
If i were an app developer, maker of Skinner box games, or selling virtual products, i would feel differently. But I’m not, and allowing Amazon to extract more margin in exchange for cheapening my experience does nothing to benefit me.
Amazon has an incredibly generous return policy. This is a strange argument to make for the Kindle app.
You are not engaged in a good faith discussion. Peddle this nonsense to someone else.
Observe: 0.7 * 1.3 = 0.91.
And haha to the Dilbert.
If you had cancelled Prime any time before mid-2023, you would not say this. Because if you had, you'd know Amazon Prime requires four successive cancellation screens where they change the position of the correct button to press each time. (And then a button which if you press immediately resubscribes you.)
Amazon itself referred to its cancellation process as Project Illiad: https://arstechnica.com/tech-policy/2023/06/ftc-sues-amazon-...
i could buy different hardware, but apple is abusing their monopolist markets on order to buyout the good chips and prevent other hardware manufacturers from having access to equivalent tech.
if theyre gonna buy up all of a TSMC process, i should be able to run android on an iPhone
Presumably a high end SoC.
Maybe having the newest model the week it comes out confers some status amongst those who can tell the difference. Everyone else just slaps a case on it and no one knows what generation you have.
Price sensitive folks go to MVNOs with off brand or lower spec devices - the equivalent to Dr Thunder at WalMart.
Apple is dominant in the US because they got their ass kicked in the services space by Google and learned their lesson. iCloud is an incredible platform today.
There’s really two androids. “Fancy Android” with Samsung Galaxy and Nexus - nice phones whose users seek them out. “Dumb Android” with customers steered by price or phone guys getting spiffed. The users don’t know or care about the device and have low value. The reality is, as with soda, the cheap product is marginally cheaper, but less pleasant and usually a poor value.
Hi, it's me, a Banana. I promise I'm a real life human being though and not being paid by anyone relevant to this.
The way Apple has set this up is generally preferentially friendly to consumers over developers. Since I'm a consumer in this situation, not a developer, that benefits me.
The developers put up with it because that's the only way to access Apple's customer base. Presumably if we remove that requirement and allow them to do less consumer-friendly things that are more profitable they will choose to do so. Since I'm a consumer in this situation, not a developer, that does not benefit me.
So yes, even if I had to pay Apple's fee, I see an extra $2-4/mo as a rounding error on some service for a $1500 device and don't mind paying it to have the 800 pound gorilla going to bat for me. I have never have to deal with confusing or misleading subscriptions, length unsubscribe processes full of dark patterns, "oops we forgot", terrible customer support, or anything else.
I'm happy for this to be a choice, but I'm worried it _won't_ be a choice--developers will switch off on to other payment providers and abandon Apple's subscriptions/payments. I'd be fully behind this if it were a requirement that you had to _also_ offer subscription through Apple, even at some sort of premium.
I'm curious about what happened.
- you haven't updated the app in a long time - you're somewhere outside the United States
Is either of those true?
Your discoverability is massively impaired, we already knew that. You also give Apple 30% of your cash.
Free app + external web purchase = maximum discoverability at 0% tax.
When things get more advanced, that web purchase link will be an authenticated URL - meaning one click to open the web browser already logged in. Register a protocol handler, remember their card information (or, ironically, use Apple Pay), and one tap in the app, a flash of the web browser, and they’re back in the app with purchase complete.
Apple needs to address this at WWDC. In the US and EU, there are zero, heck, negative advantages of selling on the App Store. All pain, all fees, no benefit of any kind. That’s a big deal.
No one but irrelevant nerds think this. And the market has demonstrated this time and time again.
Most people think of phones as being console-like entertainment devices. And aren't interested in scams, malware, virus checkers etc that are needed in a free for all model.
And on iOS there are no virus protection apps, period.
[0] https://play.google.com/store/apps/details?id=com.samsung.an...
> And on iOS there are no virus protection apps, period.
iOS has Avast, Avira, Lookout, etc. There are many, many virus protection apps on iOS.
b) Buying a product through IAP is one click. Versus having to go to a signup page, provide details, enter credit card details, wait for credit card verification flows etc. The drop off in conversions during this can be often greater than 15%.
c) Apple's centralised subscription management has been extremely useful and consumer friendly. Versus having to now deal with NY Times style scam tactics for every subscription again.
I’m sure it’s substantial over the years. As for point C, I really don’t care, every monopoly has had at least some advantages. We could make this even better by giving Visa a monopoly and having them build a web portal.
I love having a single dashboard for all my subscriptions and having an easy way to cancel them.
For C, customers can choose to continue using Apple's subscription management if they think it's worth the 30% premium that Apple charges. Or Apple could reduce the price to something more reasonable (Stripe Billing offers a similar feature set and costs 0.7%).
Also, problem solved, just use Apple Pay on the checkout page. Ironic, but royalty free, and one-click to enable in Stripe.
Higher conversion rate.
Niche app that sells at a higher price than your average app. Ie my users have disposable income but the Android users don’t like to pay for higher priced apps like iOS users will.
I'm thinking more about web versus AppStore. AppStore discovery just sucks.
By the effort developers putting into payment-flows I would say they aren't, but depending on the volume it could be purely for short-term gain.
Which, presumably, means their legal teams examine the case and think that the appeal won't succeed.
Though there is always the possibility that it was relatively inexpensive to implement, and the increased sales in the meanwhile during the legal battle will outweigh the cost of changing it.
They will blame the app developers for raising prices.
Bottom line: I wouldn’t expect many discounts here.
Even if a particular list price doesn’t change, I’d expect more frequent and deeper sales.
In a less competitive market for a good or service (due to lack of antitrust enforcement) there should still be discounts, in proportion to the residual competitiveness. E.g. the mobile game market is very competitive, so I’d expect more discounts vs. the video entertainment market where there has been a lot of aggregation.
I've also heard Netflix has suspended all in app subscriptions and is only going to link to their website for sign ups. I'm unsure if that will translate into savings, but I suspect you're going to see more of this behavior as well.
The 30% / 15% tax is very real and companies that don't have to pay that will be better positioned in the long run, so I imagine even if the price is the same, they'll be able to pocket more revenue doing this as well
I suspect this won't affect games much, except for the exceedingly big ones like Fortnite, but I treat that as a whole separate sector at this point.
Plenty of them already do. Google's services (YouTube Premium and others), for example, are $5/mo more expensive if you purchase them via Apple IAP. Spotify memberships are 30% more expensive on Apple. There are countless other examples. They just weren't allowed to advertise the cheaper option on iOS until now.
This means a lot! It reveals how long developers were waiting for this day to come.
What, why? They can complete the purchase flow in a browser instead of the app. What is lost?