Ok, so my math isnt great.
When I was studying Quaternions during my 3d math class (That I failed the first time, like I said, not a math guy) they briefly covered the history of matrix calculation in graphics development.
My understanding is that Quaternions became popular because they are almost as accurate as matrices but much less complex computationally.
Has anyone tried building an LLM using Quats instead of matrices?
Or are the optimisations with Quaternions more useful in realtime?