No, I think others are missing the point. An "Agentic scenario" is not dissimilar from passing code manually to an AI, it just does it by itself. And if you've tried to use AI for Rust, you would understand why this is not reliable.
An LLM can read compiler output, but how it corrects the code is, ultimately, a semantic guess. It can look at the names of types, it can use its training to guess where new code should go based on types, but it's not able to actually use those types while making changes. It would use them in the same way it would use comments, to inform what code it should output. It makes a guess, checks the compiler output, makes another guess, etc. This may lead to code that compiles, but not code that should be committed by any means. And Rust is not what I'd call a "flexible language," where lots of different coding styles are acceptable in a codebase. You can easily end up with brittle code.
So you don't get much benefits from types, but you do have the overhead of semantic complexity. This is a huge problem for a language like Rust, which is one of the most semantically complicated languages. The best languages are going to be ones that are semantically simple but popular, like Golang. Although I do think Clojure's support is impressive given how little code there is compared to other languages.