Coco Controller (YC S12) Will Turn Your iPhone Into A Gaming Powerhouse
techcrunch.com
techcrunch.com
"Don't be discouraged if what you produce initially is something other people dismiss as a toy. In fact, that's a good sign. That's probably why everyone else has been overlooking the idea. The first microcomputers were dismissed as toys. And the first planes, and the first cars. At this point, when someone comes to us with something that users like but that we could envision forum trolls dismissing as a toy, it makes us especially likely to invest."
Do you know what the JoyBoard's designers went on to create, what they were trying to build all along?
The freaking Amiga.
Actually, that was a toy too. But it was a phenomenally cool toy that was vastly more powerful than a lot of people's work computers.
Just sayin
At the point that they are coming out of YC they would probably be tackling one small, seemingly non-consequential part of a larger problem.
Maybe they would explicitly state 'we are going to eventually revolutionize X' - but my bet would be they would fly under the radar for a while.
iCade Mobile, iControlPad, and the umpteen bluetooth ones that don't clip on, but connect wirelessly and give you a PROPER gamepad for your iPhone/iPad.
As for Android, you can connect PS3 controllers and any number of aftermarket ones like above.
I get that the above linked one works for both iOS and Android, but very few people own (and regularly game on) both types of phone at once, so needing a multi-platform controller seems like a pretty niche market.
[1]: http://cococontroller.com/games/
[2]: http://www.kickstarter.com/projects/games/the-coco-controlle...
What bothers me the most is their belief that "Real Games Need Real Buttons". On the contrary, game devs seem to be doing perfectly well without buttons on smartphones, and customers don't seem to be complaining either, judging by the success of touch-native games like Angry Birds, Tiny Wings, Flight Control, Cut the Rope, etc. You might think that these aren't 'real games' but that's a remarkably narrow-minded opinion.
Regarding the price: the $42 coco is described as being "less than stores" which suggests a ~$50 price tag. If you got a few games for free, that'd be OK, but otherwise it's very steep.
Imagine as a developer having to switch to a keyboard with no tactile response. A completely button-less piece of glass with virtual keys on it. Your productivity would no doubt diminish greatly.
In addition, a large install base of these kinds of devices would make it easier and more profitable for studios to port their games over to the iOS platform, giving us even more game choices in the app store.
A lot of iPhone gaming takes place in short sessions, and I'm not about to keep snapping a coco on and off just for five minutes at a time.
In any case, I'd prefer it if studios didn't bother porting their games over to iOS. They're optimised for consoles, not for handhelds, and even with a millions cocos out there, the economics probably wouldn't be that attractive to most big devs when set alongside the hundreds of millions of people who don't have them.
That said, I'd like to see more titles or publishers supporting the project before pulling the trigger.
I think it is tragic that Apple's restrictive approach to hardware interfacing to iOS devices is leaving developers with no options. Talk about going back a few decades.
You can't even do a simple serial port interface on an iOS device without going through the MFI gauntlet. Absolutely ridiculous in 2012.
I don't think people are going to carry this thing around with their iPhone, and if they really care about games, they already have dedicated consoles with way better AAA titles than iOS will have for at least a few more years. These types of gamers may also have a 3DS.
If this somehow takes off like the Ouya did on kickstarter, it'll be interesting to see if it sticks. Good luck, regardless of my skepticism! :)
Also - this should be linking to the kickstarter, not some techcrunch babble.
http://www.kickstarter.com/projects/games/the-coco-controlle...
Between this, the iCade, and the HDMI-out I wonder why someone isn't trying to develop TV/living room-oriented game hardware for iOS devices?
Or is this specific to the gaming community?
Bookmark it.