But outside of games the situation looks very different. “Almost everything” is just not at all accurate. There are tons of very stable and productive ecosystems in Rust.
But outside of games the situation looks very different. “Almost everything” is just not at all accurate. There are tons of very stable and productive ecosystems in Rust.
I completely disagree, having been doing game dev in Rust for well over a year at this point. I've been extremely productive in Bevy, because of the ECS. And Unity compile times are pretty much just as bad (it's true, if you actually measure how long that dreaded "Reloading Domain" screen takes).
Borrow checking is a way to make manual memory management safe, ECS works around manual memory management entirely, so it doesn't need borrow checking to be safe (which is also why it's popular in C++, which doesn't have a borrow checker) but because it's Rust, you have strong guarantees about the safety of it, while in C++ you can still shoot yourself in the foot if you don't use ECS the right way.
Also Rust is more than safety: https://steveklabnik.com/writing/rust-is-more-than-safety
If you want to squeeze the maximum performance of your hardware (which is indeed the case for game engines) then all your options are Rust, C and C++. In which case is by far the more ergonomic choice on every aspects.
You could add a lot of research/experimental and/or legacy languages as well (Modula 3, Odin, D, why not FORTRAN, even) but none of them are credible alternatives to C or C++ like Rust has managed to become. And none of them are polished enough (be it in terms of errors messages, libraries, docs, onboarding material, build toolchain) to be considered superior to Rust in terms of developer ergonomics even if you set aside safety.
And again, borrow checking isn't a feature, it's an implementation of the feature which is memory safety without performance tradeoff. Even when using a paradigm that doesn't interact with the borrow checker, you're still using the feature itself (especially because all of the underlying building blocks which aren't using ECS directly are benefiting from the borrow checker's validation).