Maybe wait until you have at least 1 anecdote, anywhere in the history of the world, of major creativity from reading an obituary, before recommending it?
Maybe wait until you have at least 1 anecdote, anywhere in the history of the world, of major creativity from reading an obituary, before recommending it?
from https://edoc.hu-berlin.de/items/a8357c0b-1e41-4eff-8ad1-fe3b...
reading the obits might fall under "cultural exposure".
As opposed to OP. Which adduces so little evidence for the claim about reading obituaries that a rando like me could actually write a more persuasive argument for the benefits of reading obituaries (because I at least wrote one thing tenuously inspired by reading an obituary the other month: https://gwern.net/traffic-lights ).
Even the most shameless periodical usually tries for at least 3 anecdotes, no matter how dubious and strained, before declaring it the hot new trend or It Is Known fact.
* One of Sawyer's research topics, as it happens.
Interesting, what's your recommended resource for learning more about this?
I don't know if the concept of "point of no return" is really such an obscure thing. It was part of my standard Illinois drivers education in the mid-00s. Every drive I did with the instructor he'd ask me to call it out when we approached a signal.
We, since I will gladly agree with the criticism and add myself to that side, are asking for one example of the supposedly creativity-inducing action to have even perhaps tangentially produced some sort of creative insight.
As an example I would submit that the simple advice of "take a walk/shower" has much better attestation for prompting creativity than "read the obituaries". It hardly seems like a stretch to ask the author to provide even a single example of this achieving something.
1. "Functional fixedness" was explored in a classic Candle Problem[1] found that high drive (ie rewards on a deadline) led to fewer subjects solving the problem.
2. Quality versus quantity. Sadly I can't find the TED talk (likely a decade ago?) that I saw about this but the basic idea: give subjects some kind of design problem (paper airplanes, egg drop, bridge building) and a metric measure them by. Then split them into two groups; one you measure on how many they build and the other on how well their final product is. I think there may have been some intermediate evaluation step as well, wish I could find the original research. Paradoxically, the quantity group wins on quality scores. Lesson being not to focus on perfecting your first solution.
Everything the author said about creativity checked out from my experience, except that I'm not working in such a generalist field that obituaries light up relevant 'unrelated associations' for me. However, it seems completely plausible from my perspective.
Obits are mini bios, but better than living bios, and more accessible than bestselling bios that make you think you have to be Rockefeller or Lincoln
And I object in principle to telling silly stories about desirable activities to try to justify them. This is how we get bad ideas like 'Mozart for babies' or 'we should make kids play chess because it correlates with being smarter'. Chess should be played for its intrinsic value, because if it can only be justified by its instrumental value in raising IQ or grades, the case for that was weak, much weaker than its proponents were willing to admit, and has since turned out to be false - but along the way, wasted a lot of time and money and made a lot of kids miserable playing a game they didn't like, and the proponents just made the world a worse place by wasting all those resources, filling the literature with useless analyses and research on chess correlates, and decreasing public trust in science.