Which still means you have to write your code at least thrice, which is two times more than with a variable length SIMD ISA.
Also there are processors with larger vector length, e.g. 1024-bit: Andes AX45MPV, SiFive X380, 2048-bit: Akeana 1200, 16384-bit: NEC SX-Aurora, Ara, EPI
> no way around this
You rarely need to rewrite SIMD code to take advantage of new extensions, unless somebody decides to create a new one with a larger SIMD width. This mostly happens when very specialized instructions are added.
> In my experience, dynamic vector sizes make code slower, because they inhibit optimizations.
Do you have more examples of this?
I don't see spilling as much of a problem, because you want to avoid it regardless, and codegen for dynamic vector sizes is pretty good in my experience.
> I don't think SVE delivered any large benefits
Well, all Arm CPUs except for the A64FX were build to execute NEON as fast as possible. X86 CPUs aren't built to execute MMX or SSE or the latest, even AVX, as fast as possible.
Anyway, I know of one comparison between NEON and SVE: https://solidpixel.github.io/astcenc_meets_sve
> Performance was a lot better than I expected, giving between 14 and 63% uplift. Larger block sizes benefitted the most, as we get higher utilization of the wider vectors and fewer idle lanes.
> I found the scale of the uplift somewhat surprising as Neoverse V1 allows 4-wide NEON issue, or 2-wide SVE issue, so in terms of data-width the two should work out very similar.