Gotta say, the constant dance between all these GPU frameworks kinda wears me out sometimes - always chasing that better build, you know?
Since we don't want to rewrite everything multiple times, it also has to be multi-platform and optimal, so the feature set must be per-device, not per-language. I'm not aware of a tool that does that, especially in Rust (which Burn is written in).
Jax? But then you're stuck in python. SYCL?
But yeah not for Rust. This project is filling a prominent hole IMO.