The PR to add the basic infrastructure for engine-level support was posted yesterday. There hasn't been enough time for anything to pass through App Store review yet, let alone all the work that has to happen before that, like writing and releasing the rest of the engine support for visionOS, and writing an application to use it.
smh, game devs always with the excuses
where are the mythical 100x engineers when you need them most
Burned by Apple and boycotting this ;)
I simply figured the folks who created this would have actually ported an actual app while in development as part of the process.
Expecting a demo application as proof of concept would have been reasonable. Expecting a shipping product in the customer-facing app store is entirely different.
My guy it's not even merged yet
Godot is open source. I'm sure, at least internally, Apple has tested these changes on one or more 'demo' apps. Any of which could be released as public demos.
Yes, Apple is a company that is famously known for publicly releasing demos and proofs of concepts; especially around games.
If only had some sort of developer conference coming up in a little over a month. A conference where they release a bunch of demo and example projects. Well it's too bad no such thing exists.