That doesnt seem to guarantee correctness. If you dont track all of the unique values, at least, you could be throwing away one of the most common values.
The wiki entry seems to be specifically about the smallest, rather than largest values.
That doesnt seem to guarantee correctness. If you dont track all of the unique values, at least, you could be throwing away one of the most common values.
The wiki entry seems to be specifically about the smallest, rather than largest values.
https://en.wikipedia.org/wiki/Streaming_algorithm#Frequent_e...
So if someone tells you that one item in the stream is repeated so often that it occurs at least p% of the time (say 10%), then these algorithms can find such an element. But eg if they are multiple elements that occur more than p% of the time, they are not guaranteed to give you the one that occurs the most often. Nor are they guaranteed to give you any meaningful output, if the assumption is violated and no element occurs at least p% of the time.
As noted a couple times in this thread, there are all kinds of tradeoffs here, and I can’t imagine quickselect being even close to competitive for k that is small enough to fit in cache. Quickselect will, in general, scan a large input approximately twice. For k = 3, the answer fits in general-purpose registers or even in a single SIMD register, and a single scan with brute force accumulation of the answer will beat quickselect handily and will also beat any sort of log-time heap.
(In general, more advanced and asymptotically better algorithms often lose to simpler brute force algorithms when the parameters in question are smallish.)
However, you can find the top k elements in O(n) time and O(k) space in a single pass.
One simple way: you keep a buffer of up to 2*k elements. You scan your stream of n items one by one. Whenever your buffer gets full, you pare it back down to k elements with your favourite selection algorithm (like quickselect).
As a minor optimisation, you can only add items to your buffer, if they improve on the worst element in your buffer (or when you haven't hit k elements in your buffer, yet).
As an empirical question, you can also experiment with the size of the buffer. Theoretically any multiple of k will do (even 1.1*k or so), but in practice they give you different constant factors for space and time.
if x > worst then worst = xThe deletion comes in a big batch, where we don't mind paying a linear cost to prune and rebuild our bucket.
Oh, and in our case it's even simpler: the worst element in our buffer only updates during the pruning phase. By construction, we otherwise only ever insert elements that are better than the worst, so we don't have to update the worst. (Outside of the first k elements that we all take anyway to get started. But if you want, you can handle that as a special case.)