Were line numbers in old BASIC games actually helpful, or just extra typing?
Example:
10 PRINT "HELLO ";
20 GOTO 10
This would create an infinite loop that you could break with Ctrl+C.You could then type:
15 PRINT "WORLD ";
And when you listed the source code (with the command LIST) you would see: 10 PRINT "HELLO ";
15 PRINT "WORLD ";
20 GOTO 10I can't recall if the Apple ][ BASIC had it built in, or if Beagle Brothers utility software could do it, but it was possible somehow.
Line editing also worked well on microcomputers with cursor movement (like the C64) - you could edit code in place just by overtyping and hitting "return" for the appropriate line.
On a slightly unrelated note, teletypes date back to the 19th century telegraph (and typewriter) era.
AX.25 and qpsk didn't manage to replace it.
GOTO MenuChoiceNum\*100 + 1000
GOSUB MenuChoiceNum\*100 + 1000