There are very few young people today who dont value money and image as something to aspire to. IMO this is a really dangerous thing of which there is no way back.
There are very few young people today who dont value money and image as something to aspire to. IMO this is a really dangerous thing of which there is no way back.
There are a couple of differences here though. For example everybody has the same tiktok. The upper classes and lower classes are for the first time being subjected to the same issues simultaneously.
Also the modern medium of tiktok has proven so addictive that people are not showing any signs of rising up against it, and so it is taking legislation to protect people from themselves.
These are all new factors which will change the swing somewhat, Im with you in hoping that it all works out.
That's not at all the same as TV, video games, or rock music.
With Video Games we had the introduction of the MMO and news stories of people forgetting to feed their kids, and even dying in their homes from not looking after themselves properly.
People are the problem, not the tech. As long as people are willing to be lazy and allow their brains to be subjected to a constant stream of repetetive digital content for entertainement, then we will have these issues.
Maybe things were already bad when radio achieved mass adoption and people couldn't get enough of it? Maybe in some ways today's unlimited aural stimulation, of having access to music and podcasts at any moment, is also unnatural and undesirable for mental health?
My girlfriend and some friends are captivated by doomscrolling tiktok/insta. They'll do it and let hours pass if left undisturbed.
They can't watch TV or play games for hours because that gets boring and samey.
On the other hand, my girlfriend will aspire to play a game she bought or watch a show she wants to watch, but then get immediately sabotaged by instagram shorts because it's so much more stimulating.
Its nothing like a book, however it is very similar to addiction on MMO games like World of warcraft and Roblox.
> They can't watch TV or play games for hours because that gets boring and samey.
I would argue that its not because its boring, its because it doesnt give as frequent rewards for engagement and so becomes less attractive for the user.
> get immediately sabotaged by instagram shorts because it's so much more stimulating
Its not stimulation, its lazyness. I guarantee that anybody would get more stimulation from investment in a decent story in a book, movie, or game, but it takes more effort to get there. Its much easier to get that tiny hit of dopamine from a 10 second video than it is to invest 2 hours into a story to get a decent payoff. Its this lazyness of wanting the easy hit instead of putting the time in that is making people put down that book and jump on Instagram.
There's a reason why most teenagers are on tiktok, but believe that they would be better off if it never existed. [1] https://fortune.com/well/article/nearly-half-of-gen-zers-wis...
Governments around thwe world have had to tax sugary products to save people from themselves. You make it sound like there isnt currently an obesity epidemic because adults know enough to not eat too much sugary foods. In reality the vast majority eat way too much even though they know its not good for them, just like social media use. Its the same as alcohol and drug abuse etc. Humans are terrible at restricting themselves when it comes to stuff that makes them feel good. Tiktok scrolling is just an extension of that, not the cause.
It was like that in the 80s as well. Probably the 90s, depending on your inner circle. Money and prestige (image) has always been prominent in the US. We probably inherited it from the UK before we existed.
Knowledge and skill were socially important in the US once Sputnik was launched and we viewed science and engineering as the battlefield against the Soviet Union.
It's both. When I was growing up as a kid (and I'm now going back over 40 years instead of 20) you didn't take your cable TV with you in your pocket. (And not even your video games unless you consider Electronic Football a video game.)
(Okay, so the Walkman came along and I could take my music with me. Big sin!)
Entertainment, distractions in general had a specific time and place. There was a large part of every day when you were left to interact with the world that was right around you ... maybe even get bored from time to time.
Thats a good point I hadn't taken into consideration. Yes we had addictive MMOs and binging reality TV, but they werent portable. The outside world was a safe haven from visual media content.
Portability is definitely a major factor.
The 80s would like to have a word
It always have been.