Stupid question for colour-blind gamers: why do accessibility options in games remove and mute colours to simulate colour blindness types? (i.e. protanopia, deuteranopia, etc.)
I imagine if you can’t perceive some colours, you want hue shift or boost, not to actually remove colours so it looks like what you already are seeing. Feels a bit like muting all sounds to help one with auditory deficiencies. What am I missing here?