> Personally I'd always choose a copyleft license for something like this.
How would a copyleft license prevent it from being sold?
How would a copyleft license prevent it from being sold?
However, that was a bit of a non sequitur to end the comment on, my apologies.
It doesn't but, it prevents the code from being sold, without the source code attached.
I can pull the code, add some levels, polish this more, call CaveRider, and sell it as a binary. With GPL, you can't do that. You need to add the source to the archive, or make it accessible without any walls.
It's not quite as good because some games still get griefers who sell versions on some market places without otherwise giving back to the community who maintains them.
But it's better than MIT for sure.