What are the benefits of this approach? Is it limited to data alignment, or is it out of a greater desire to remove generics?
What are the benefits of this approach? Is it limited to data alignment, or is it out of a greater desire to remove generics?
Upon connecting the object is connected to the channel X linked list as well as some other list of objects that are killed at the timestamp 5 minutes in the future.
With an intrusive linked list the link-node resides within the object, the only thing needed when installing is linking it into the 2 lists (this is a few move-operations), an external linked list would _require 2 extra allocations_ for the linked-list nodes.
Broadcasting from X is almost the same since it's a simple traversal, albeit with double the cache pressure since the object and the linked-list node probably lives separately.
The real HORROR comes when disconnecting, if channel X has millions of listeners it could become a real bottleneck to traverse the linked list to find the link-node that connects the actual object since there could be tons of jumping around memory. An intrusive linked list would just disconnect itself if it's doubly-linked.
This is why hashsets/tables,vectors/arraylists,etc are often used in practice (because many "modern" OO languages never added good support for the machinery needed here) making linked lists look quite bad (there is other badness but using non-intrusive linked lists is almost always worse than using something else than a linked list altogether).
The removal scenario is merely specifying that you are passing in ConnectionListNode instead of a Connection. Although maybe it's a good idea to think about how they compose comparatively.
When the data type is allocated beside the next pointer of the linked structure, the linked structure owns the allocation. So if an object is a member of 2 linked lists, if destruction is allowed through both of the items then destroying the will always involve traversal to locate the outer if destroyed through the inner unless using possibly undefined pointer tricks.
In the intrusive example, since the data-item owns the list pointers, the pointer adjustment is expected but well defined, destruction especially is coherent since the data object is destroyed (extra semantics are easily fixed and the unlinking process is coherent).
On AmigaOS (which is entirely built out of intrusive doubly linked list) the list node is placed at the start of a struct, so the pointer to the node is also the pointer to the linked item. There's also no 'coupling' because the list manipulation functions take pointers to the list node structs, but they don't need to know the 'outer' item struct.
Zig's @fieldParentPtr is more flexible since the node struct can be anywhere in the parent struct and you still can get from the node pointer to the item base pointer (and more importantly, it makes it trivial to link the same item into multiple linked lists).
I don't know if this was the motiviation for the design change though, but IMHO intrusive linked list are the 'proper' linked list design, and C++-style "nodes with payload" are a weird outlier.
Another reason might be that generic code leads to a lot of code duplication in the binary (which may or may not be optimized away by the compiler though - but at the cost of increased build times though).
Perhaps I'm missing something, but isn't it the other way around? In C, this is what I'd expect for the intrusive and extrusive:
// Intrusive
struct user_data_t {
struct user_data_t *next;
struct user_data_t *prev;
// The object's fields
};
// Extrusive
struct node_t {
struct node_t *next;
struct node_t *prev;
struct user_data_t *payload;
};
The intrusive one obviously can't be shared between lists. typedef struct { node_t* next } node_t;
typedef struct { ... } payload_t;
typedef struct {
node_t node;
payload_t payload;
} user_data_t;
...and if you want user_data_t to be included into multiple lists: typedef struct {
node_t list1_node;
node_t list2_node;
node_t list3_node;
payload_t payload;
} user_data_t;
...of course in C now it gets tricky to get to the start of user_data_t given a pointer to `list3_node`, but that's where @fieldParentPtr comes in.The advantage versus your extrusive example is that the payload doesn't need to be referenced through a pointer, which drastically simplifies lifetime tracking / memory management.
typedef struct { node_t* next } node_t;
typedef struct { ... } payload_t;
typedef struct {
node_t node;
payload_t payload;
} user_data_t;
That's exactly the same as my intrusive structure, no?> typedef struct { node_t list1_node; node_t list2_node; node_t list3_node; payload_t payload; } user_data_t;
In C, at any rate, that doesn't give you "inclusion into multiple lists". It gives you "inclusion into at most 3 lists. The extrusive example I posted gives "inclusion into multiple lists".
So, yeah, I'm still not seeing your point.
It's not, for the reason they put in parentheses:
> note: no pointers in user_data_t
An allocation of user_data_t also allocates space for payload_t, rather than just allocating space for a pointer to payload_t. Your structure requires an additional allocation to point the payload_t* at something. The fact that they hid the next node_t* in a struct doesn't matter though.
>> note: no pointers in user_data_t
I feel like I am taking crazy pills: where, in my intrusive example, are pointers in the `user_data_t`?
My intrusive code sample had no pointers for the user_data_t. It's exactly the same as GP's intrusive example.
EDIT: Previously: https://news.ycombinator.com/item?id=26988839
https://github.com/codr7/hacktical-c/tree/main/list
One pretty big advantage is you get some help from the compiler making sure you mean what you say. As opposed to just blindly casting items and assuming no one forgot to put the list in their struct. Also the possibility to be part of multiple lists.
The benefits of intrusive linked lists are higher performance; you can use comptime to still have decoupled code.
You could have an API that is aware of T, and allocates both Node<T> and T together, ensuring cache locality for both. Congratulations! You have rediscovered intrusive linked lists.
- linked lists aren’t useful on modern systems because traversing them causes to many cache misses. Therefore, we shouldn’t provide such a simple implementation.
- but we need one in low level OS code, and there, intrusive lists are preferred. Their limitation that you cannot store an object in multiple lists isn’t a problem, and the extra speed and the fact that you can move items between lists without allocations is desired.
I don’t see why the intrusive implementation has to be so basic, though. Can’t you, in Zig, express that a generic type T used in a generic list class has to have a nullable next field that points to a T?
Only if you "default to using" (and only use) malloc. Zig encourages you to use different allocators within the same program for different use cases, including, potentially allocators which will thrash the cache far less (for example thread local arenas).