Ah, so we can display the in-game amount, along with it the full-price you would have paid without the discount, and the “savings” because you bought more and oh look how much more you save when you buy more!
They’re gonna need a rule for that.
This is a good idea. I'm saving that for later.
Of course that is how it should be done, but that is least-likely to be implemented by the greedy games industry, is it? They'll interpret it differently as with "cost when saving the most by our fancy bundles".
Then EU will fine them with fines that draw blood.
As I understand, there is also a rule that you must be able to buy an exact amount of premium currency for a specific thing you want. So if that's also enforced, clearly the price shown would have to be how much it costs to buy that exact amount of premium currency.
What about showing the actual real amount that that particular user paid for those tokens?
If you pay $1 for 1 token, I pay $2 for 1 token, I give you my token, are your two tokens now showing $2, or $3?
Weighted average? This is how stocks and other securities are shown in many (most?) brokers.
Seems over complicated for a scammy mobile game, but it's not particularly hard.
Eh, you might as well just show full price, then people will go "I know I didn't spend that much, but shit, that's a lot of money".
A significant portion of purchases are made via Gift Cards.