E: I still quite like Balatro - when it works it's a blast. I'll also still try out Blue Prince because people I respect seem to like it.
E: I still quite like Balatro - when it works it's a blast. I'll also still try out Blue Prince because people I respect seem to like it.
I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game.
Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add those probabilities together to get the combo of jokers required.
I would start a run, and within the first few minutes I would know that the RNG hadn't given me what I needed, reset, start again, repeat.
I looked up some guides, and they'd recommend using specific legendary jokers, which over my entire time playing (maybe 15 hours?) I didn't encounter even once. The only way to get them would be to play hundreds or even thousands of times.
At that point, it doesn't feel like a game anymore. It feels like a gambling addiction.
For me, that's time to call it quits. But I do wonder if the same people who struggle with gambling addiction in the real world are the ones who continue playing here.
At least with Balatro there is ten hours worth of game before your reach this point.
[1] https://www.reddit.com/r/slaythespire/comments/t3habp/the_fi...
Balatro has a different issue for me. Despite having a lot of joker it sometimes feels very RNG reliant and limited once you reach high stakes. Plus the difficulty rises somehow artificially by withdrawing options rather than expending the challenge.
Slay the Spire remains unbeatable for me. No other game has the same level of complexity. You get all the tool to limit variance but every choice becomes very significant.
is there actually something to beat in there?
I thought you rush through opponents, then hit the "collectively with all players of the world apply bajillion damage" and there's nothing more?
I just assumed that it's some online thing where it counts total damage from everyone to finally slay that heart "together"
With roguelikes at least you are at the intended power level every time, even if some of these games are too RNG reliant.
Roguelike community has a saying - "losing is fun". And while I only played a few traditional rl games and finished none of them, I had great experience while constantly "losing" only a few hours into the run.
In most roguelites I play, losing isn't fun - it's frustrating. There is often very little variety in earlier stages of the game, so if you're bad (and I am) you're stuck replaying the same section for hours, only to get good RNG, go 1 level farther and immediately die to some new mechanic or difficulty spike.
One exception is The Binding Of Isaac, this is probably the best roguelite game I've ever played and nothing comes even close.