The market is saturated and the way it works means ten get rich for every million artists. I feel as though this has been pretty constant throughout history.
Of course there's a lot of talent out there, "wasted", but I think that's always been the case. How many William Shakesmans did we lose with all the war, famine, disease?
I actually decided I'd probably never write music again after 1-shot making a song about the south Korea coup attempt several months ago. I had the song done before the news really even hit the US. Why would I destroy my own hearing writing music anymore when I can prompt an AI to do it for me, with the same net result - no one cares.
here's the 3-shot remix, the triangle cracks me up so much that i had to upload it https://soundcloud.com/djoutcold/coup-detat-symphony-remix
the "original" "1-shot" is on my soundcloud page as well. https://soundcloud.com/djoutcold/i-aint-even-writing-music-a...
it's in lojban. That's why you can't understand it. Yes. Lojban. Brings a tear to my eye every time i hear it. fkin AI
[0] more my style - hold music for our PBX https://soundcloud.com/djoutcold/bew-hold-music also all my stuff is CC licensed, mostly CC0 at this point.
(Just a small comment out of context of the remaining discussion:)
Maybe not many? It could be that "cultural attention" is limited and there's not much space at the top anyways. In other words: It might be that there's always a few famous artists that get remembered and the rest is forgotten. Same as winning the world cup: There's always a team that wins and it says nothing about the quality in a universal way. At best it says something about quality relative to the competition.
(Not sure I'd fully get behind the argument i composed here. But I found it interesting.)
Or maybe they just really were that good.
It hasn't. Look up the collapse of the viability of music as a career. Jaron Lanier has written on this.
If a classroom of 14 year olds are making a game in their computer science class, and they use AI to make placeholder images... Was a real artist harmed?
The teacher certainly cant afford to pay artists to provide content for all the students games, and most students can't afford to hire an artist either.. they perhaps can't even legally do it, if the artist requires a contract... they are underage in most countries to sign a contract.
This technology gives the kids a lot more freedom than a pre-packaged asset library, and can encourage more engagement with the course content, leading to more people interested in creative-employing pursuits.
So, I think this technology can create a new generation of creative individuals, and statements about the blanket harm need to be qualified.
This is your opinion. I don't see how these statements connect to each other.
You might have heard this: it's helpful to strive to be someone only a few years ahead of you. Similar to this, we give calculators to high-schoolers and not 3rd graders. Wolfram-Alpha is similarly at too high a level for most undergraduate students.
Following this, giving an image generator to kids will kill their creativity in the same way that a tall tree blocks upcoming sprouts from the sun. It will lead to less engagement, to dependence, to consumerism.
Scams beget more scams
Practically speaking, the work described would most likely never have been done, rather than been done by an artist if that were the only option - it’s uncommon to employ artists to help with incidental tasks relative to side projects, etc.
So stating that people shouldn't need to worry about starving (metaphorically or otherwise) would be roughly equivalent.
And many fold more than that are forced to drop out to "get a real job".
Of course all of the above is a good thing from the perspective of maximizing the quality of life across society as a whole. But wouldn't it be nicer if we didn't have to do (as much of) that?