>What if i'm handing it to a friend/spouse to play to beat my time?
I generally find it more effective to improve the parts that concern most of the audience, like the timer that is seen by every player. The pass-and-play use case is valid but seems pretty rare.
>That just sounds like your idea for a different type of game. I like his current idea for this game.
Yes, it’s a part of giving feedback, the author might not like any of my comments and is free to ignore them, it’s their game. But why do _you_ seem so irritated about it?