Doom/Quake is about as realistic as Escape From Tarkov is easy-going, light hearted, non-at-all-sweaty fun.
> People don't strictly want to play games as much as they want [an] experience
this would ^ probably be more accurate version of your statement. it's not always about realism.
Have you ever played D&D? There is no graphics, it's all in your head. I've played amazing adventures many years ago that I can still visualize in my head.
What do you mean by that? Do you mean in the context of that era?
IME people what games to be fun because every single genre has a multitude of conceits to make the game playable and technologically feasible. The ones that eschew (most of) those conceits like ARMA and flight simulators are very niche or like Dwarf Fortress and Factorio, complexity is the point (which requires its own conceits to be feasible).
People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.
I assure you that there is a niche market of folks who absolutely love the latter. My father was in the military logistics group.
That’s a very sweeping statement to make about a very large number of unrelated people. I happen to be a gamer and your statement doesn’t describe my wishes or experiences very well at all!
I’d much rather play a game of NetHack than some new ultra-realistic PS5 game. I’m not the only one who feels this way. There a ton of other people like me. People who enjoy retro games, puzzle games, point and click adventure games, RPGs, strategy games, and countless other games that aren’t focused on immersive graphics or realistic simulations.
Been playing on and off for 20 years and have only managed a single ascension in that time!
If you haven’t heard of it, check out The November NetHack Tournament [1]. I played it for the first time in November of last year and almost got a Wizard win (ran out of time) after getting so close with a Monk (got killed by Rodney’s touch of death after he stole my only source of magic resistance).
I’m looking forward to playing again this year!
A few years later, the investment cycle moved on towards 3D and online. Different medium, different message. That really is all that is needed to explain the trends. Galaga remains fun and playable, but nobody is marketing Galaga as the next big thing, so it isn't making sales charts.
Isn't this what is leading AAA game studios to financial ruin these days? Incrementally improved realism has become unaffordable.