Valve brings non-game software to Steam
neowin.net
neowin.net
The funniest part is: "Could not connect to Steam network. Start in Offline Mode?". You answer yes. "Error: could not connect to Steam network. This operation cannot be completed in Offline Mode". Maximum trollgaben.
I've started Steam in offline mode to play my singleplayer games whenever I don't have an internet connection quite often, and without issue.
But I agree, his 0.2 MB/s connection is probably the main problem there. The issue isn't with Steam's download speeds... it's with his ISP's.
While I've no idea of the other guys situation, "suggestions" like this really boil my blood. A huge portion of people serving in the milatary, people in crappy college dorms, people working in hotels, people in rural areas, people in countries that are still building infrastructure, all these people can't just decide to get faster internet. It's elitest, rude, and completely ignores a real issue many people don't have a choice but to put up with.
Again, you don't know people's situation. It's arrogant to criticize (edit: without having better information). "Bitching" about a poorly implemented system is entirely valid. Pardon me for foolishly believing the "Play offline" button would allow me to play my games offline, but it is labelled exactly as such.
If users are never annoyed or alienated, it will mean that progress has stopped.
If you're already offline, you're screwed. I remember once having to connect up my phone as a modem just to launch Steam so I could start it online, then switch offline.
Having to use their launcher is also annoying - while it's nice to have the majority of my games in one place, none of my non-Steam games require me to launch a store application before running.
I'm interested to see what they'll do, but I would be very hesitant to buy a productivity application from them as things stand.
Otherwise in my experience .2Mbps is fine. But I'm boggled at a connection that would cut every 5-10 seconds. How could you stand trying to load images on that? What would cause that?
I would have never seen that coming from a company who's most important product is more or less fancy DRM system..., but I surprise myself by finding myself agreeing with you.
I'm not quite sure what that means. Maybe the DRM is more incidental that I thought, maybe they just have their heart in the right place, or maybe the state of things is just that bad.
At highstreet stores it was very difficult to get games for less than £15 or so.
1) Pirate a game + free - slow download - maybe doesn't work, maybe it's a virus - whatever cracked the DRM might cause bugs - multiplayer rarely (if ever) works
2) Buy from Steam - not free + but, cheap + 2 to 3MB/s download speed + automatic updates + always works, always seamless + "defragment game folder" options, etc, built in + fast, free, re-downloads for life (install as many times as desired)
However, I have noticed that Steam's offline mode is rather fickle. I try use it when I'm at my friend's house (lack of wireless and a lack of an ethernet port. Weird, unusual scenario, I know), and half the time "Play offline" simply doesn't work. It's put me in the weird position of considering downloading cracks for games I legally own so that I can play them.
Sometimes I can go straight to offline mode but to be on the safe side, switch before you lose network access.
yeah ... if only there wasn't that problem with valve not accepting everybody on their platform :)
Everything is high quality. No games on the store were purchased a thousand+ times with hacked Steam accounts just to get them to the top of the Steam store. Simply because the hacker wouldn't be able to get his shitty game onto the store in the first place.
When I browse through the Apple app store I often feel like I'm sifting through a rubbish bin for something useful I accidentally dropped in there.
I am a developer. For the most part I've been doing web applications (with a bit of mobile). This is mostly because I feel there isn't any money to be made in desktop apps. Piracy, distribution, etc. Lots of headaches.
Could this change things? Possibly. Just like Java which was download once, run everywhere (haha kidding) we could have apps that are "uniplatform" (yeah I just made up a new word). I buy the app and it is good for desktop, mobile, web. It might give slightly different experiences but my data is still all the same in the back.
One of the closest apps I can think of like this is Google Chat/Talk. I can start a conversation in a web browser window, reply using Pidgin, and finish off a conversation on my Android. It is relatively seamless.
IMO, That's horrible - nightmare scenario. As a Mac user, I hate nothing more than cross-platform apps. They're ugly and lack almost all the features that makes OS X a great user operating system.
Because Windows users think the same of cross-platform Mac apps.
iTunes is garbage on all platforms, and its update is long overdue. But Safari (4.0+) is great on OS X. I use it as my main browser (and find it vastly superior to Chrome or Firefox 3.6+ for my needs). The windows port of Safari (which has been discontinued recently, incidentally) was always horrible, much below the standard of Windows apps, and far below the standard of OS X apps.
The fact iTunes needed "Apple Application Support", and ran on Carbon, made me think as a Windows user it wasn't changed much from the Mac versions.
EDIT: Huh, iTunes has since moved on from Carbon.
Users can save a javescript webpage and run it from their desktop, but they'd still need web access to get to that data you're storing. Would you class that as a "desktop" app? Or is a desktop app just software that works offline? Or has no other front end software (like a browser) dependencies?
Use to drive me nuts when I want a quick game of Bit Trip Runner, the loading time to start up and login then go to the library might take longer than one quick stage.
I would like to see a comparison with how Valve will compete or cooperate with an existing, proven desktop marketplace rather than speculation on something that hasn't launched yet.
1. Cloud based saves could become file/settings syncing
2. Steam Workshop for users to publish plugins and addons
3. Friends/groups/IM, invite to MP game could become invite to teleconference.
4. Authentication (OpenID)
But if my app has file associations and user isn't logged on to steam. When they double click the associated filetype will they have to login to steam before my app can open it?http://www.technolog.msnbc.msn.com/technology/technolog/wind...
Edit: I saw your post in the other thread where you say more clearly that you think the two are related. I'm still not sure why this is an evil thing to do, or why you're convinced the slamming was 'without merit' but it makes more sense now.
You make it sound as if they just opened it.
The Steam front page, though it may seem a little sloppy or insane, is extremely successful at pointing me to games I am interested in, at a cheap price. It's going to get weird, and very nebulous, if a copy of Adobe Premiere is up there in the hot picks slider along with Assassin's Creed 3.
MS also has a trump card here in the form of the Xbox, they can make their Windows stuff integrate with it very well for example allowing you to buy a game once and make it playable on both your PC and your Xbox, or to transfer save games between each etc. Microsoft can also demand Windows Store exclusivity for games to also appear on the Xbox.
As for Xbox-PC game interoperability, that would be interesting. I know multiplayer between the two platforms has been ruled out, but transferring from one to another might be attractive. It also makes you wonder why they haven't done it. Games built for the XBLA are written in XNA and can be played with minimal adjustment on Windows. But practically every XBLA-PC success I can think of (Bastion, Orcs Must Die, Limbo, etc.) has been put onto Steam. Makes you wonder why Microsoft isn't already mandating XBLA games be ported into Games for Windows Live if they go to PC.
Thanks for pointing that out. I had thought CS:GO was going to be cross-platform Xbox/PC, but it's not anymore.
http://www.eurogamer.net/articles/2011-08-26-ps3-cs-go-suppo...
The real danger for Valve is that people will release games for Metro instead of Steam, this is probably them trying to hedge against that.
Anyhow, what I suspect though, is that Steam isn't going to become some "app store" like the current Android and Apple ones, rife with fart apps and other useless things. I suspect it would stay highly curated.
For example you don't see hundreds of amateur flash games on Steam, everything is cherry picked which makes for a great consumer experience. I know that any game I buy off Steam is going to be of high quality.
This has the added benefit of not having any of those "scammer" apps around. You know, those apps that get purchased by any and all hacked Apple accounts just to get pushed to the top of the app store.
Previously, I believe you had to contact them and talk to a human being to start the submission process.