Second, you’re suggesting there are moving GCs that don’t use read barriers and don’t stop mutator threads at all. That’s technically implausible. Moving collectors by definition relocate objects, and unless you stop the world or have some read barrier/hazard indirection, you can’t guarantee pointer correctness during concurrent access. You must synchronize with the mutator somehow — either via stop-the-world, read barriers, or epoch/hazard-based coordination. It’s not magic, it’s basic memory consistency.
SGCL works without moving anything. That’s why it doesn’t need synchronization, read barriers, or even slow-path allocation stalls. That’s not a limitation — that’s a design goal. You can dislike the model, but let’s keep the facts straight.