I wonder what the purpose is behind creating a whole new API? Why not just focus on getting Vulkan compute on AMD GPUs to have the data throughput of CUDA?
As you see, the technology deprecated in Visual Studio 2022. I don’t know why but I would guess people just didn’t care. Maybe because it only run on Windows.
I believe that approach, i.e. the compute shaders, is the correct thing to do because modern videogames use them a lot, the runtime support is stable and performant now. No need for special HPC-only drivers or runtime components.