Are iPhone apps fool's gold for developers?
weblog.infoworld.com
weblog.infoworld.com
First, the bulk of this piece reads as an advertisement for Trapster.
Second, he's trying to make money by using advertising in a mobile app? yuck. I can only imagine what that would look like in Windows Mobile (or the 9 other platforms trapster is being built for).
Third, the last two paragraphs of the article come straight out of left field: "it's obvious that developers would have an easier time if their mobile apps could just run in the background." I don't see how this has bearing on my iphone app not being a 'surefire success'. But I digress.
Summary of the article in 75 words or less: If you try to create a product that has a large critical user base, questionable utility and safety (I'm supposed to be examining maps while driving on the expressway?), and obfuscate your interface with advertisements, "adjust your expectations and strategy accordingly," because money won't magically appear in your bank account. Especially if you're not actually charging for the app.
In the past I suggested that $200/hour contract iPhone programming might be more lucrative than entrepreneurial app development, but that doesn't quite fit the shovel analogy.
:)
Which leads to an influx of even more people hoping to get rich quick.
However, it's a lottery that you can play (for 99 dollars and your time) and learn something in the process. Learning objective c and developing an interface for mobile multi-touch devices is well worth the price of admission.
You never know how that experience will pay off in the future regardless of whether your app was a success.