Is the launcher spying on my system, sending information back to HQ?
Can't you tell me the game needs updating when I play the game and then update the game in-game?
Are you going to throw me advertisement banners when you're not making or being greedy?
What if the update fails?
It's one thing I have to wait upon to play the game but launchers come bloated. A carousel of graphics taking a gig of space then requiring an additional 10GB download for the actual game.
Example: EA Origins. Atrocious launcher.
No one can seem to answer why does the game need a launcher?
But I expect to play the game, when clicking the game icon. Not being thrown in to a launcher waiting for me while I then thrown advertisements for their next game.
Take a look at EA Origin, it's horrific. It updates then the whole launcher implodes with some alien error code like as one of a printer.
It's just not comparable to how things work today.
Can you explain this a little? Do you have any examples? Unless you're installing a completely new copy of the game, you're not going to be able to play while you update, making this look an awful lot like a launcher. I'm not aware of any games that are hot-updatable.
Command & Conquer Red Alert 2 had in game patching when you went online. Both world class games.
Because Veloren's update cadence for most servers is substantially more frequent than most package repositories are willing to handle (trust us, we've tried!). You can install the game without the launcher, but don't expect it to be compatible with most servers.
> Is the launcher spying on my system, sending information back to HQ?
Categorically, no. The only information we record is an incrementing counter for each architecture downloaded. You can see this data here: https://grafana.veloren.net/d/boL6rzSGk/airshipper?orgId=1
> Can't you tell me the game needs updating when I play the game and then update the game in-game?
That's exactly what the launcher is doing.
> Are you going to throw me advertisement banners when you're not making or being greedy?
Categorically, no. Veloren is open-source (GPL 3), and developed by a close-knit and dedicated community of volunteers. It's a hobby project and will always be free-as-in-liberty as well as free-as-in-beer.
> What if the update fails?
I'm not sure why it would (bar an iffy connection), but the launcher works in offline mode just fine too.
> but launchers come bloated.
Ours doesn't.
> then requiring an additional 10GB download for the actual game
I think we're up at a few hundred MB right now. Most of that is music. It's worth it :)
How so? More specifically, if I compile the same version as the launcher, can I play on most servers?
Many early-access games do the same via Steam's "beta" feature. If you don't use Steam, you have to replicate the same in a launcher. Or you do it like Adobe and have an entire separate "not a launcher" program to manage which versions are installed.
Verloren currently doesn't seem to actually offer much version management in the launcher, but it seems like a likely future requirement.
The game and the launcher is published by the same people. If they wanted to spy on you, there's no reason not to do that in the game as well.
> Can't you tell me the game needs updating when I play the game and then update the game in-game?
While not impossible, this is way more difficult to do safely and reliably in-game. There's a reason most updaters live outside of the main app process.
> What if the update fails?
Then it's a lot easier to recover from this in a separate, dedicated, minimal app, than as part of the game itself.