I just wish it didn't require an internet connection for authentication
I just wish it didn't require an internet connection for authentication
Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available.
1: https://github.com/LizardByte/SunshineThis would make sense in VPN environments though.
I'm kinda surprised you've managed to be on HN for 5 years and never come across the concept of a "LAN" or "VPN" before, but I guess you're one of today's lucky 10000. To the first, sometimes you have machines (or VMs) local to your own network but in another physical location that you'd like to be able to access from your own system. It's a fairly significant use case, and one where no internet connection is involved whatsoever. For example it's generally desirable to locate powerful (and in turn generally loud) servers and associated gear (including environmental control, redundant power etc) in physically isolated locations from where the humans are working for noise reasons if nothing else, though security and efficiency are important as well. While it's possible to pipe raw video over IP, a quality remote desktop solution will generally be more flexible/scalable and doesn't require special (expensive) extra hardware and potentially additional fiber.
And for systems located on other LANs remote from your own, you can use a VPN to link them securely as if they had a direct physical (though higher latency/more jittery) link, again avoiding any exposure to the public net. That then reduces to the above. In both cases it's desirable to have zero unnecessary 3rd party dependencies.
Unnecessary snark.
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What is clear to me is that Parsec belongs to a newer breed of remote tools, inline with TeamViewer and AnyDesk, that primarily respond to the need of post ISP firewall era, where by default ports are blocked, so peerless remote tooling becomes harder to install and administer, these have a client-server-client based architecture. And Parsec builds upon this architecture by placing some secret lag reducing sauce on their Server instead of just authenticating and forwarding.
My guess is that they have a proprietary predictive and interpolation based OS algorithm tightly coupled to the OS UI, and this secret sauce lives and is closed source on their backend, so you would kind of need to host a third server in the middle, maybe we will see a competitor for a VPN niche, or an open source alternative.
If an open source solution arises, I bet that it would require an installation of a server, and it would probably start with X11 or Wayland tight coupling.