Building Statically Linked Go Executables with CGO and Zig
calabro.io
calabro.io
I'd like to see how my Wasm build fares. I assume worse, but it'd be interesting to know by how much.
I've also heard that it's allocator performance under fragmentation, lock contention on the allocator, the mutex implementation itself, etc. Without something to measure, it's hard to know.
There are three areas of subject matter here (Go, Zig, SQLite).
Our affected deployment was an unusually large vertical scale SQLite deployment, with the part causing primary concern hitting >48 fully active cores and struggling to maintain 16k iops, large read workload you can think of almost like slowly slurping a whole set of tables, with a concurrent write workload updating mostly existing rows. Lots of json extension usage.
Something important to add here: Go code is largely, possibly entirely unaffected by Zigs intrinsics, as it has its own symbols and implementations, but I didn't check if the linker setup ended up doing anything else fancy/screwy to take over additional stuff.
I just had a user come up to me a particular query that was relatively much slower on my driver than others, and it unexpectedly turned out that it was the way I implemented context cancellation for long running queries.
Fixing the issue lead to a two fold improvement, which I wouldn't have figured out without something to measure.
Now obviously, I can't ask you for the source code of your huge production app. But if you could give hints that would help build a benchmark, that's the best way to improve.
I just wonder which compiler-rt builtins make such a huge difference (and where), and how do they end up when going through Wasm and the wazero code generator.
Maybe I could star by compiling speedtest1 with zig cc, see if anything pops up.
we also don't use a common driver, ours is here https://github.com/tailscale/sqlite
sqlite in general should be mostly optimized for the targets it's often built with, so for example it'll expect everything in string.h to be insanely well optimized, but it should also expect malloc to be atrocious and so it'll manage it's own pools.
Yeah, my Wasm uses bulk memory instructions which wazero bottoms out to Go's runtime.memmove: memory.init, memory.copy, etc are all just runtime.memmove; memory.fill fills a small segment, then runtime.memmove it to exponentially larger segments; etc.
memcmp is probably slow though, the musl implementation is really naive. I shall try a simple optimization.
I'm guessing it's mostly memset and memcpy that matter.
https://github.com/ncruces/go-sqlite3/issues/257#issuecommen...
Obviously I will overcome this, but unlike zig itself, the build file still feels like guesswork to me.
The generated html docs can also be hard to read / understand. Zig 0.14.0 changed something about LazyPath (I think that‘s how it‘s called) and I had a hard time figuring out how to migrate.
const lib = b.addLibrary(.{
.linkage = .static,
.name = "cgo_static_linking",
.root_module = lib_mod,
});
and/* #cgo LDFLAGS: -L./zig-out/lib -lcgo_static_linking -static #include "zig_lib.h" */
Now I can only guess why it works. A bit of an explanation wouldn't hurt. Good post btw
The #cgo line tells the Go compiler to add custom compilation flags: -l flag tells the compiler that you wish to link to a library called "cgo_static_linking" in to the binary. However, the cgo compiler can't find it since it is not in the default search paths for libraries. The -L option extends the library search path to "./zig-out/lib/", allowing "cgo_static_linking" to be found.
The "#include" line inserts the header file contents as-is into the source file (main.go), bringing the definition of the function available to the compiler. The compiler is then able to compile the Go source, and later link it with the other build artifacts to produce the final executable.
The key here is the "C ABI" which acts as common ground for both languages. The rest is just scaffolding to let the compilers find and connect appropriate files together.
Thanks in advance.
I was building with cgo+musl before and it was not complex at all, but yeah I didn't think about cross-compiling.