> If on-call engineers were to receive compensation for each incident they resolved, it would incentivize them to intentionally build systems that fail so they could increase their pay by increasing their on-call load.” My guy, that is sabotage and fraud. You are hypothesizing a scenario where your subordinates are committing actual crimes. If somebody is doing criminal acts at work, fire their ass! Not to mention that anybody who deliberately self-inflicts on-call load is a goddamn idiot and should be sacked just on that basis alone.
That way, by taking longer on any but the hardest issues, you are instead removing your ability to make more money on other, faster issues.
If you call out a master electrician to flip a circuit breaker, they are going to charge you a lot more money than for the half second it took to flip the switch.
Also, if the reason they have to come flip that switch is that they screwed up the job they did earlier that week, you don't get charged at all.
This thread is full of people acting like highly experienced trade workers are idiots who have never thought of how hourly work might be gamed for more money. All of this has been long since solved by the industries that actually operate this way.
That's how it works for the occasional on-the-side server/printer tech jobs I occasionally take (long story short: I took a temp IT job years ago, resigned to go somewhere else, but the company never took me off their payroll so I get the occasional call to go install some number of printers or some number of servers/switches/etc. for some customer of HP or Dell, respectively). The usual rates are pretty abysmal for someone of my experience and skill level, but the 4-hour minimum means that if I can bang out one of these jobs in an hour or less I'm making more per-hour than at my day job. Nice bit of occasional money to blow on craps or penny stocks or shitcoins or whatever, and it keeps my fingers on various industry pulses.
A good counter balance to this might be to offer even more compensation for no incidents, or otherwise well handled incidents that go on to squash types of that incident now and into the future.
I guess the ultimate goal is to keep everyone happy right? Everyone has different ideals, you can probably assume the business wants everything to work by spending as little as possible, employees want to be paid as much as possible while enjoying their job. Striking that balance is always a challenge.
The general shape of it at least makes sense. You get paid when you’re on the road. More if you’re driving than if you’re parked, and more if you drive for more than your 40 hours a week.
But would I be as motivated to stop the root cause of the recurring issues that keeps giving me an extra $3k every shift? Well, I probably would, but my coworkers already need to be goaded into fixing root causes, and they're not getting paid extra!
In general, I think conflicts of interest must be handled carefully, and ideally avoided. Paying 10x wages when incidents happen is a clear conflict of interest.